- Sakurai
- Hello, I am Sakurai from Sora Limited. I’m sure the reason Iwata-san asked me to do this job has already been explained above. As someone who has never tried this before, getting this task really piqued my interest.
Setting aside worries about doing this well, I went to Nintendo’s head office in Kyoto thinking, first of all, just try this out. But, then I thought, the role of “Iwata Asks” is a task that only Iwata-san could do. And
try as I might, it would be impossible to imitate the President’s role, so it would be better to ask questions from my own perspective. That said, I’ll be asking lots of detailed questions
about Fire Emblem: Shadow Dragon. So, Narihiro-san, thank you for meeting me today.
- Narihiro
- A pleasure, but please go easy on me…
- Sakurai
- Well, first, may I try asking about
Curate Wrys1? (laughing)
- Narihiro
- Ha ha ha! (laughing). Starting out with a question only a die-hard fan would ask.
1. Curate Wrys: A character appearing in Vol. 1 of Fire Emblem: Shadow Dragon (Japanese title: Ankoku Ryū to Hikari no Tsurugi), built originally for the NES. This character does not appear in the sequel Mystery of the Emblem (Japanese title: Monshou no Nazo), also built for Super NES, but he will appear again in this latest remake.
- Sakurai
- Ha ha! No, no, I’m just kidding. (laughing) Firstly, let’s start with your introduction. Please.
- Narihiro
- My name is Narihiro. I work for Intelligent Systems where I am managing the production of the latest version of Fire Emblem: Shadow Dragon.
- Sakurai
- Intelligent Systems is well known through its work on Nintendo Wars, Paper Mario, and of course the Fire Emblem series. Among the original developers of NES games, Intelligent Systems was a fairly known name in the industry, correct?
- Narihiro
- Well, originally, our company was known as a development tool maker, much more so than as a game software development company.
- Sakurai
- When I first joined HAL Laboratory, there were development tools for the NES, and all of them were labeled with the Intelligent Systems logo. Seeing these devices around our office led me to think
that maybe HAL Laboratory was working in a really close partnership with Intelligent Systems.
- Narihiro
- Well, they weren’t products that you would find selling at regular retail stores.
- Sakurai
- Not only HAL Laboratory, but other companies developing NES software were also using development tools from Intelligent Systems.
- Narihiro
- Our start point for making development tools was when Nintendo launched the NES system. It was totally different from today in that PCs were not yet used widely.
Whether you did software or dev kits, back then there was neither. So, we had no option but to make it all ourselves. For example, even graphics software for drawing pictures was
something we devised by ourselves.
- Sakurai
- Yeah, and thankfully, your products were extremely useful (laughing). By the way, Narihiro-san, what was the first product you worked on?
- Narihiro
- I think I started by helping to develop Nintendo’s “Gyromite” for the R.O.B.2
- Sakurai
- Oooh, that’s great. And, Gyromite came out in 1985 right?
- Narihiro
- Yes, Gyromite came out soon after Stack-Up.
2. R.O.B. (Robotic Operating Buddy): A peripheral device that could move wirelessly through an interlock connection to the NES. R.O.B. also appeared in Super Smash Bros. Brawl.
- Sakurai
- At that time I was still a high school student. To me, that really makes you like a senior in the industry.
- Narihiro
- I’ve put on a few years (laughing). Also, after Gyromite, to assist Nintendo in a way, I was involved in various titles including arcade games targeted for release in the U.S.
We then started to work on simulation games. The first that came out was Nintendo Wars3. With a new theme of making a simulation game in which players can see and enjoy a world
from a RPG perspective, we started working on Fire Emblem.
3. Nintendo Wars: A strategy simulation game released in Japan on August, 1988 for the NES. Better known in North America as Advanced Wars, is a series of games that Intelligent Systems worked on. This series became popular in Japan, but did not reach the US until the Game Boy version was made in 2001.)
- Sakurai
- What was your involvement in the very first Fire Emblem: Shadow Dragon4?
4. Fire Emblem: Shadow Dragon: A simulation role playing game released in Japan on April, 1990 for the NES. With the release of Fire Emblem: Shadow Dragon on the Nintendo DS, Fire Emblem returns to its roots with a complete remake of the original, with added new features including touch screen controls, multiple save options, and a new chapter in the beginning that sheds light on the main character Marth, of his early years.
- Narihiro
- Originally I was a programmer. Even so, I did all kinds of work here and there in various areas. At that time, the size of this game development project was not very big, and
regardless of your place in the organizational chart of the company, everyone was doing a wide variety of tasks. For example, it was common for programmers to be creating sound, etc.
- Sakurai
- A long time ago, the director could draw the pictures. There weren’t many boundaries on the work and who was assigned to what task.
- Narihiro
- Actually at the time the main NES unit wasn’t able to drive simulation games by itself.
- Sakurai
- What do you mean?
- Narihiro
- The program in a typical simulation game uses a lot of memory. Our game exceeded the capacity of the main memory available in the NES unit. So we figured out a way of
increasing capacity by accessing a portion of the memory dedicated for saving the game. Using this memory together with the main memory we were able to get the game running.
- Sakurai
- Oh, that’s interesting.
- Narihiro
- To display characters, we loaded a chip into the machine that was able to process and display Kanji characters… So, at Nintendo we were always working as partners
with the people who were making the hardware, and I acted as a kind of observer during our development of the NES version of Fire Emblem: Shadow Dragon.
- Sakurai
- Wow, you’ve done a bit of everything.
- Narihiro
- By the way, did you ever play that version for NES when the game was launched? Though that was 18 years ago…
- Sakurai
- Of course! I had an experience with that Fire Emblem: Shadow Dragon that I’ll never forget…